Painted in Illustrator then imported into Photoshop
Experimenting with Smart Objects
I created the woven mesh with Illustrator CS4’s blob brush tool, then applied multiple gradients. I overlapped the layers of this weave repeatedly, moving their position so that it created more of a tangled appearance. I recolored some of the layers using Live Color, altering the color order and saturation of colors to add depth. Then I simply selected these layers and copied them via the clipboard into Photoshop as Smart Objects and continued to manipulate them. I used a Mask created from duplicating the blue Channel of an image of a man. I then clicked on this new Channel in the Channels Panel and increased its contrast using Brightness/Contrast and Levels in order to Mask away portions of the woven texture to make it appear as though the man was constructed of this substance. I also painted directly onto this Channel Mask layer with Dodge and Burn and a paintbrush set to Overlay Blending Mode. This helps to add more contrast to the edges of the mask.
Afterwards I continued adding gradients to these layers in Photoshop, and dodged and burned onto the layers themselves. I also used the Liquify filter to tweak the effect.
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